Non-human




Non-human (also spelled nonhuman) is any entity displaying some,[citation needed] but not enough, human characteristics to be considered a human. The term has been used in a variety of contexts and may be used to refer to objects that have been developed with human intelligence, such as robots or vehicles.




Contents






  • 1 Animal rights and personhood


  • 2 The non-human in philosophy


  • 3 Artificial intelligence


  • 4 See also


  • 5 References


  • 6 External links





Animal rights and personhood



In the animal rights movement, it is common to distinguish between "human animals" and "non-human animals". Participants in the animal rights movement generally recognize that non-human animals have some similar characteristics to those of human persons. For example, various non-human animals have been shown to register pain, compassion, memory, and some cognitive function. Some animal rights activists argue that the similarities between human and non-human animals justify giving non-human animals rights that human society has afforded to humans, such as the right to self-preservation, and some even wish for all non-human animals or at least those that bear a fully thinking and conscious mind, such as vertebrates and some invertebrates such as cephalopods, to be given a full right of personhood.



The non-human in philosophy


Contemporary philosophers have drawn on the work of Henri Bergson, Gilles Deleuze, Félix Guattari, and Claude Lévi-Strauss (among others) to suggest that the non-human poses epistemological and ontological problems for humanist and post-humanist ethics,[1] and have linked the study of non-humans to materialist and ethological approaches to the study of society and culture.[2]



Artificial intelligence


The term non-human has been used to describe computer programs and robot-like devices that display some human-like characteristics. In both science fiction and in the real world, computer programs and robots have been built to perform tasks that require human-computer interactions in a manner that suggests sentience and compassion. There is increasing interest in the use of robots in nursing homes and to provide elder care.[3] Computer programs have been used for years in schools to provide one-on-one education with children. The Tamagotchi toy required children to provide care, attention, and nourishment to keep it "alive".



See also



  • Animal

  • Artificial intelligence

  • Person



References





  1. ^ Laurie, Timothy (2015), "Becoming-Animal Is A Trap For Humans: Deleuze and Guattari in Madagascar", Deleuze and the Non-Human.mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"""""""'""'"}.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em} eds. Hannah Stark and Jon Roffe.


  2. ^ Whatmore, Sarah (2006), 'Materialist Returns: Practising Cultural Geography In and For a More-Than-Human World', Cultural Geographies, 13, pp. 600-09.


  3. ^ Nick Bilton (May 19, 2013), "Disruptions: Helper Robots Are Steered, Tentatively, to Care for the Aging", The New York Times, retrieved 2013-05-24




External links


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  • Johnson, Jim. "Mixing Humans and Nonhumans Together: The Sociology of a Door-Closer".

  • Latour, Bruno. "Will Non-humans be Saved? An Argument in Ecotheology".









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