Steve Jackson Games





















































Steve Jackson Games
Type
Private
Industry Game publisher
Founded 1980
Founder Steve Jackson
Headquarters
Austin, Texas
,
United States

Key people
Steve Jackson
Products
Munchkin, Chez Geek, Car Wars, Ogre, GURPS
Revenue US$6.6 million gross (2015)[1]
Owner Steve Jackson
Number of employees
43 full time (2015)[1]
Website www.sjgames.com/

Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and the gaming magazine Pyramid.




Contents






  • 1 History


    • 1.1 Raid by the Secret Service


    • 1.2 Kickstarter project




  • 2 Games published


    • 2.1 Card games


    • 2.2 Board games


    • 2.3 Role-playing games


    • 2.4 Miniatures


    • 2.5 Computer games


    • 2.6 Dice games




  • 3 Magazines


    • 3.1 Publication history




  • 4 Mentions in third-party media


  • 5 References


  • 6 External links





History


Founded in 1980, six years after the birth of Dungeons & Dragons, and before the height of role-playing games, SJGames created several role-playing and strategy games with science fiction themes. SJGames borrowed and expanded upon ideas pioneered by strategy game companies such as Metagaming Concepts, Avalon Hill and TSR. SJGames' early titles were all microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box.[2] Games such as Ogre, Car Wars, and G.E.V (an Ogre spin-off) were popular during SJGames' early years. Prolific game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games.


Today SJGames publishes games of numerous varieties (card games, board games, strategy games) and genres (fantasy, sci-fi, gothic horror); they also publish the book Principia Discordia, the sacred text of the Discordian religion.



Raid by the Secret Service



On March 1, 1990, the Secret Service raided the offices of Steve Jackson Games,[3] seizing three computers, two laser printers, dozens of floppy disks, and the master copy of GURPS Cyberpunk; a genre toolkit for cyberpunk games, written by Loyd Blankenship, the hacker and an employee at the time.[4] The Secret Service believed that Blankenship had illegally accessed Bell South systems, and uploaded a document possibly affecting 9-1-1 systems onto Steve Jackson Games's public bulletin board system;[5] and, furthermore, that GURPS Cyberpunk would help others commit computer crimes.[6] During their investigation, the Secret Service also read (and deleted) private emails on one of the computers.[7] Though the materials were later returned in June, Steve Jackson Games filed suit in federal court, winning at trial.


The raid helped form the Electronic Frontier Foundation, which was founded in July 1990.[8]



Kickstarter project


In April–May 2012, Steve Jackson Games ran a successful Kickstarter.com campaign for a new "Designer's Edition" of Ogre.[9][10] The final game was planned to weigh 14 pounds or more, partly because the high level of extra funding achieved in the kickstarter enabled significant game additions.[11]



Games published


Steve Jackson Games' main product line, in terms of sales, is the Munchkin card game, followed by the role-playing system GURPS.[12]



Card games




  • Battle Cattle The Card Game, a card game, compatible with the Car Wars card game, based on the Battle Cattle miniatures system.


  • Burn In Hell], a semi-satirical game centered on collecting 'circles' of notable historical and contemporary people's (sinners') souls that share common characteristics.


  • Car Wars: The Card Game, a card game version of the Car Wars miniatures system.


  • Chez Geek, a card-game parody of Geek culture with many spinoffs and expansions:

    • Chez Goth

    • Chez Greek

    • Chez Grunt

    • Chez Guevara

    • Chez Cthulhu


    • Chez Dork, a card game centered on the characters in the comic book, Dork Tower, collecting the objects they obsess over.




  • Cowpoker, a card game partly based on poker mechanics with a central theme of old west cattle ranchers.


  • Dino Hunt, a card game where players travel through time to capture dinosaurs. Features over a hundred dinosaurs with color drawings and accurate scientific data on each one.


  • Hacker, a modern-day card game based on the mechanics of Illuminati.
    • Hacker II: The Dark Side



  • Illuminati, a game of competing conspiracies, based largely on the Illuminatus! Trilogy by Robert Anton Wilson. Originally published in microgame format followed by three numbered expansions. Later published in a full-sized box with expansions 1 and 2 as Deluxe Illuminati. Expansion 3 would later be reprinted as Illuminati: Brainwash.


    • Illuminati: Y2K - all-card expansion for Deluxe Illuminati


    • Illuminati: Bavarian Fire Drill - all-card expansion for Deluxe Illuminati


    • Illuminati: New World Order (INWO), the collectible card game based on concepts in Illuminati.

      • INWO Subgenius - expansion based on Church of the Subgenius concepts which can also be played stand-alone.



    • Illuminati Crime Lords, a mafia-based variation on Illuminati which combines gameplay elements of the original Illuminati and INWO.




  • King's Blood, a Japanese card game originally published by Kadokawa Shoten.


  • Lord of the Fries, a game of zombies attempting to assemble orders in a fast-food restaurant. Originally designed by James Ernest and published by Cheapass Games.


  • Munchkin, a card-game parody of hack-and-slash roleplaying with many spinoffs (all able to be mixed with the original). and expansions:

    • Main series

      • Munchkin

      • Munchkin 2 - Unnatural Axe

      • Munchkin 3 - Clerical Errors

      • Munchkin 3.5 - Clerical Errata

      • Munchkin 4 - The Need For Steed

      • Munchkin 5 - De-Ranged

      • Munchkin 6 - Demented Dungeons

      • Munchkin 6.5 - Terrible Tombs


      • Munchkin 7 - Cheat With Both Hands (replaces More Good Cards[13])

      • Munchkin 8 - Half Horse Will Travel




    • Star Munchkin

      • Star Munchkin 2 - The Clown Wars

      • Star Munchkin 3 - Diplomatic Impunity




    • Munchkin Fu
      • Munchkin Fu 2 - Monky Business



    • Munchkin Bites!
      • Munchkin Bites! 2 - Pants Macabre



    • Super Munchkin
      • Super Munchkin 2 - The Narrow S Cape


    • Munchkin Impossible


    • Munchkin Cthulhu

      • Munchkin Cthulhu 2 - Call of Cowthulhu

      • Munchkin Cthulhu 3 - The Unspeakable Vault

      • Munchkin Cthulhu 4 - Crazed Caverns




    • The Good, The Bad, and The Munchkin
      • The Good, The Bad, and The Munchkin 2 - Beating a Dead Horse



    • Munchkin Booty
      • Munchkin Booty 2 - Jump The Shark



    • Munchkin Zombies

      • Munchkin Zombies 2 - Armed and Dangerous

      • Munchkin Zombies 3 - Hideous Hideouts

      • Munchkin Zombies 4 - Spare Parts

      • Munchkin Zombies - The Walking Dead



    • Munchkin Axe Cop

    • Munchkin Conan


    • Munchkin Apocalypse
      • Munchkin Apocalypse 2 - Sheep Impact



    • Munchkin Legends

      • Munchkin Legends 2 - Faun and Games

      • Munchkin Legends 3 - Myth Prints



    • Munchkin Pathfinder

    • Munchkin Steampunk

    • Munchkin Oz

    • Munchkin Christmas Lite

    • Munchkin Blender

    • Munchkin Dice

    • Munchkin Miniatures




  • Ninja Burger, a fast-paced ninja delivery card game based on the Ninja Burger website.


  • Space Pirate Amazon Ninja Catgirls (SPANC), a light-hearted competition between starship crews of cat girls in search of toys and loot.


  • Spooks, a Halloween-themed card game where players try to get rid of cards from their hands.



Board games




  • The Awful Green Things From Outer Space, designed by Tom Wham and originally published by TSR.


  • Car Wars, futuristic battles between automobiles.


  • Dork Tower, a fantasy game that takes place in the world the Dork Tower characters play their games in.


  • Frag, "a first-person shooter without a computer".


  • Globbo, a black comedy game about a murderous alien babysitter.


  • GreedQuest, a light, randomized romp through a simple dungeon to gain loot.


  • Knightmare Chess, a chess variant played with cards. Translation of the French Tempête sur l'Echiquier published by Ludodelire.


  • Kung Fu 2100, a simple game of hand-to-hand combat where players use martial arts to smash their way into the CloneMaster's fortress.


  • Munchkin Quest, a boardgame variation of the Munchkin card games


  • Nanuk, a boardgame of bidding and bluffing, centered on Inuit hunters.


  • Necromancer, a fantasy game for two players, in which each player becomes a powerful wizard controlling the forces of the Undead.


  • Ogre, the classic simulation of future war involving a cybernetic armored juggernaut firing nuclear weapons. Designed by Jackson, and originally published by Metagaming Concepts.


    • Battlesuit, a spin-off of Ogre and G.E.V. featuring infantry using powered armor inspired by Starship Troopers.


    • G.E.V., a spin-off of Ogre focusing on futuristic but "conventional" infantry, artillery, and armor units.


    • Shockwave, an Ogre/G.E.V. expansion set with new units and a new map.


    • Ogre Reinforcements Pack, an Ogre/G.E.V. expansion set with new rules and replacement pieces and maps.


    • Battlefields, an Ogre/G.E.V. expansion set with new rules, pieces, and maps.




  • One Page Bulge, a simulation of the German Ardennes Offensive in 1944, with the rules printed on a single page.


  • Proteus, a chess variant using dice to represent normal chess pieces.


  • Revolution, a blind-bidding area-majority game.


  • Snits, two classic Tom Wham games, Snit's Revenge and Snit Smashing, both originally published by TSR.


  • Star Traders, a game where players race through space to deliver cargoes.


  • The Stars Are Right, a boardgame where players attempt to change a 5×5 tileboard through the use of cards, and gaining victory points based on certain constellations of symbols.


  • Strange Synergy, a game where teams of warriors battle with a different set of powers each game.


  • Tile Chess, a multiplayer chess variant played without a chess board.


  • X-Bugs, a combat game where futuristic bugs are represented by colorful tiddly winks.



Role-playing games




  • GURPS, the Generic Universal Role Playing System.


  • GURPS Traveller, GDW's Traveller based upon GURPS.


  • In Nomine, a game about Angels and Demons based on the popular French role-playing game, In Nomine Satanis / Magna Veritas.


  • Killer: The Game of Assassination, a variant of Assassin.


  • Munchkin RPG, a series of D20 supplements based on the Munchkin card game.


  • Toon, the cartoon role-playing game.


  • Transhuman Space, a near-future science fiction setting spanning the solar system.


  • Tribes, players play cave men (and women) trying to protect and nurture their descendants. Partly designed by science fiction author David Brin.



Miniatures




  • Ogre & G.E.V have also been published as in miniatures wargaming format.


  • Cardboard Heroes, paper miniatures.



Computer games




  • Autoduel, an action arcade game with role-playing elements. Published by Origin Systems, Inc.


  • Ogre A computer version of the Ogre board game. Published by Origin Systems, Inc.


  • Ultracorps An online space strategy game originally developed by VR-1.



Dice games




  • Cthulhu Dice, a custom dice game where the faces are Cthulhu symbols, including the Eye of Horus, the Yellow Sign, the Elder Sign, Cthulhu, and Tentacle. You roll the dice to compete with others to be the last sane person left.


  • Zombie Dice, a custom dice game where the faces are Brains, Shotgun Blasts and Feet. The goal is to push your luck stacking up zombie kills before your buddies.


  • Proteus, a custom dice game where the faces of the dice represent chess pieces. The goal is to change your pawns into higher pieces and take over all your buddies' pieces.



Magazines



Publication history


Gaming magazines produced by Steve Jackson Games have included:[14]




  • The Space Gamer (1980-1985) – Steve Jackson took over the magazine from Metagaming Concepts with issue #27, and transferred the magazine to SJGames in 1982; the final SJGames issue was #76 in 1985, and the rights were sold to Diverse Talents Inc.


  • Fire & Movement (1982-1985) - a wargaming magazine purchased from Baron Publishing - sold to Diverse Talents in 1985


  • Autoduel Quarterly (1983-1992) - home for Car Wars material moved from The Space Gamer


  • Fantasy Gamer (1983-1984) - short-lived magazine split from Space Gamer


  • Roleplayer (1986-1993) - replaced The Space Gamer as the company's periodical for their fan base until SJGames started the new generalist magazine Pyramid


  • Pyramid (1993-1998) - published for 30 issues as a print magazine


  • Pyramid, volume 2 (1998-2008) – published as an online, weekly, subscription-based magazine


  • Journal of the Travellers Aid Society (starting 2000) - SJGames resurrected Game Designers' Workshop's old magazine as an online magazine


  • d20 Weekly (2002-2003) – an online magazine devoted to the d20 market


  • Pyramid, volume 3 (starting 2008) - a PDF-only version of the magazine



Mentions in third-party media


In Uplink, a 2001 computer hacking simulation game by British software company Introversion Software, there is a company named Steve Jackson Games. While this company may occasionally offer hacking contracts to the player, its main feature is a Public Access Server which, if accessed, displays the following information:



Steve Jackson Games


Public Access Server


ATTENTION


This computer system has been seized

by the United States Secret Service

in the interests of National Security.



Your IP has been logged.



This jokingly refers to the 1990 raid by the US Secret Service. As noted in the Ultimate Uplink Guide, this was "put into the game because of the Secret Service Raid on the company, for supposedly making a 'Hacking Guide'. This guide was actually a work of total fiction for a game the company was making, and contained technology that didn't even exist".[15]



References




  1. ^ ab Jackson, Steve. "Report to the Stakeholders: 2015". Steve Jackson Games. Retrieved March 23, 2017..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output q{quotes:"""""""'""'"}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-limited a,.mw-parser-output .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}


  2. ^ "The Maverick's Classic Microgame Museum". Retrieved 2007-08-30.


  3. ^ Markoff, John (June 3, 1990). "Drive to Counter Computer Crime Aims at Invaders". The New York Times. ISSN 0362-4331. Retrieved 2018-03-04.


  4. ^ Lewis, Peter H. (September 9, 1990). "The Executive Computer; Can Invaders Be Stopped but Civil Liberties Upheld?". The New York Times. ISSN 0362-4331. Retrieved 2018-03-04.


  5. ^ Peterson, John (2015-05-08). "Your cyberpunk games are dangerous". Boing Boing. Retrieved 2018-03-04.


  6. ^ McGuire, Morgan; Jenkins, Odeste Chadwicke (2009). Creating games: mechanics, content, and technology. Wellesley, Mass.: A K Peters. p. 506. ISBN 9781568813059. OCLC 212627362.CS1 maint: Date and year (link)


  7. ^ Giallonardo, Nicole (Fall 1995). "Steve Jackson Games v. United States Secret Service: The Government's Unauthorized Seizure of Private E-mail Warrants More Than the Fifth Circuit's Slap on the Wrist". John Marshall J. Inf. Technol. Priv. Law. 14 (1): 179–208.


  8. ^ Sterling, Bruce (1993). The hacker crackdown : law and disorder on the electronic frontier. New York: Bantam. ISBN 055356370X. OCLC 30469826.


  9. ^ James, Geoffrey (May 8, 2012). "Crowdfunding Lessons from a Kickstarter Success". Inc.com.


  10. ^ Kuchera, Ben (May 9, 2012). "Steve Jackson's Ogre wins at Kickstarter: more games will be printed, and each game will be better". Penny Arcade Report.


  11. ^ "Ogre Designer's Edition". Kickstarter.


  12. ^ Steve Jackson Games 2007 Report to the Stakeholders from SJGames' official website


  13. ^ Steve Jackson Games. "Cheat With Both Hands". WorldOfMunchkin.com.


  14. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. pp. 102–113. ISBN 978-1-907702- 58-7.


  15. ^ The Ultimate Uplink Guide. Retrieved 2014-10-07.



External links



  • Steve Jackson Games' official web site


  • "Fantasy for Fun and Profit": an article about the company from the Austin American Statesman, April 18, 1988

  • 'Ogre' Kickstarter Project page


  • Steve Jackson Games at BoardGameGeek




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