Polyform






The 18 one-sided pentominoes: polyforms consisting of five squares.


In recreational mathematics, a polyform is a plane figure constructed by joining together identical basic polygons. The basic polygon is often (but not necessarily) a convex plane-filling polygon, such as a square or a triangle. More specific names have been given to polyforms resulting from specific basic polygons, as detailed in the table below. For example, a square basic polygon results in the well-known polyominoes.




Contents






  • 1 Construction rules


  • 2 Generalizations


  • 3 Types and applications


  • 4 See also


  • 5 References


  • 6 External links





Construction rules


The rules for joining the polygons together may vary, and must therefore be stated for each distinct type of polyform. Generally, however, the following rules apply:



  1. Two basic polygons may be joined only along a common edge, and must share the entirety of that edge.

  2. No two basic polygons may overlap.

  3. A polyform must be connected (that is, all one piece; see connected graph, connected space). Configurations of disconnected basic polygons do not qualify as polyforms.

  4. The mirror image of an asymmetric polyform is not considered a distinct polyform (polyforms are "double sided").



Generalizations


Polyforms can also be considered in higher dimensions. In 3-dimensional space, basic polyhedra can be joined along congruent faces. Joining cubes in this way produces the polycubes.


One can allow more than one basic polygon. The possibilities are so numerous that the exercise seems pointless, unless extra requirements are brought in. For example, the Penrose tiles define extra rules for joining edges, resulting in interesting polyforms with a kind of pentagonal symmetry.


When the base form is a polygon that tiles the plane, rule 1 may be broken. For instance, squares may be joined orthogonally at vertices, as well as at edges, to form polyplets or polykings.[1]



Types and applications


Polyforms are a rich source of problems, puzzles and games. The basic combinatorial problem is counting the number of different polyforms, given the basic polygon and the construction rules, as a function of n, the number of basic polygons in the polyform.































































Sides
Basic polygon (monoform)
Monohedral
tessellation
Polyform
Applications
2

Monostick.png

line segment


polystick

3

Monoiamond.png

equilateral triangle

Uniform triangular tiling 111111.png
Deltille

polyiamond


Monodrafter.png

30°-60°-90° triangle

1-uniform 3 dual.svg
Kisrhombille

polydrafter

Eternity puzzle, Tentai Show

Monoabolo.png

right isosceles (45°-45°-90°) triangle

1-uniform 2 dual.svg
Kisquadrille

polyabolo

4

Monomino.png

square

Square tiling uniform coloring 1.png
Quadrille

polyomino

pentomino puzzle, Tetris, Lonpos puzzle, Fillomino, Tentai Show, Ripple Effect (puzzle), LITS, Nurikabe, Sudoku

Monominoid.svg

rhombus

Isohedral tiling p4-55.pngIsohedral tiling p4-51c.pngRhombic star tiling.png
Rhombille
polyrhomb

6

Monohex.png

regular hexagon

Uniform tiling 63-t0.png
Hextille

polyhex



See also



  • Polycube

  • Polyomino



References




  1. ^ Weisstein, Eric W. "Polyplet". MathWorld..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output q{quotes:"""""""'""'"}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-limited a,.mw-parser-output .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}



External links



  • Weisstein, Eric W. "Polyform". MathWorld.


  • The Poly Pages at RecMath.org, illustrations and information on many kinds of polyforms.









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